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Nodes of Yesod

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Наверное, вы быстро узнаете человека в скафандре, который прыгает по экрану от кратера к кратеру. Да, его зовут Чарли «Шарлеман» Фортерингехемгрюнс и он стал первым избавителем Вселенной. Можно даже не догадываться об этом, пока не прочитаешь инструкцию к игре. Нужно заметить, что разработчиками игры были люди претенциозные.

История, которая следует фабуле игры, говорит нам о том, что у Чарли было задание от шефа по международной комиссии устранить межгалактическую информационную проблему, которая поступала с Луны и выдавала странные сигналы. В этом приказе была просьба к Чарли, что бы он слетал на Луну и проверил, откуда поступают сигналы. Естественно Чарли не мог отказаться. Именно с этого приказа и начинаются приключения Чарли. И в них вы принимаете участие.

В первой эпизоде Чарли оказывается в заброшенной пустыне, пытаясь не попасть в какой-либо лунный кратер. С начала игры он выискивает лунного крота. Вид кротов лунного типа отличается своим стремление помочь, например, прогрызть проход в стене. После того как вы поймаете крота, Чарли может не беспокоясь прыгать в кратер. Он окажется в лабиринте пещер под землей. Там ждет его множество чудовищ и подстав, которые нужно избегать либо уничтожать по возможности. Стоить отметить, что основное задание Чарли — это обнаружение монолита, а восемь ключей помогут главному герою выполнить задание. Затруднит выполнение задания большой размер подземелья, где ключи найти будет очень нелегко.

Проходя эту игру, можно получить массу удовольствия. И дело не только в великолепном сюжете, но и достаточно красочной графике, как с визуальной стороны, так и со стороны точной техники программирования.

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NODES OF YESOD
--------------

THE FEATURES

Clouds of Crystal,
Clouds of Dust,
Platforms to jump on,
A wind which gusts,
Moon munching moles
Who'll eat up your foes,
Abandoned helmets
Give extra goes.
Gravrty strcks,
Alchiems to find,
Extra speed,
A clock that ticks.
A spring monster
and one of rock.
Liver Birds,
Fireballs,
and a cock-
roach.
A huge Map,
A Bug and a Fish
Edrble Walls,
Heart Beat,
A stop for a nap.
A horned Demon,
And a worm in the mines,
An Alien Spaceman,
Who'll steal the Alchiems.
Things to collect,
Things to avoid,
Disorientation,
And a mean Herboid
And your Goal
Best bear in mind
In the depths of the moon
There's a monolith to find.



THE STORY
Somewhere on the surface of the moon . . .

The Rt Hon Charlemagne 'Charlie' Fotheringham Grunes well known explorer and adventurer, apprentice saviour of the universe, finds himself in a 'proper pickle' as his nanny used to say!

On leaving the ancestral domicile at Salmons Leap, Middle Thumping, one bright and breezy Sunday morn, after a scrumptious breakfast of lightly grilled kippers dripping with butter, and tangy with the juice of a well squeezed lemon, Charlie noticed a strangely furtive foreign looking cove lurking by the rhodendendrons. 'What ho!' cried our hero hazarding a cheery grin in the intruders general direction. 'Ah Meester Groanz' spoke the mysterious figure 'Ay have been vaiting here for to see you.'

Charlie suddenly came to a halt. The cheery grin was replaced by a concerned frown as he recognised the voice of the secretary to the chairman of the International Commission for Universal Problem Solving (Known by its acronym of ICUPS) 've hav ze prwblem zat needs your most hurgent attention,' the voice was chilling. Smith, for that was the interloper's supposed name continued 'I vill brief you on ze vay to our merst zeecritt ed quarters.'

Minutes later Charlie, accompanied by the Smith type, was gunning the old Aston-Martin in the direction of the afore mentioned 'ed quarters' buried below the remains of the ancient monument of the 20th century 'Plastic henge,' 'so you see meester Groone it is imperatif zat you find for us ze erbschectt vitch emitts zeeez signals.' Smith was saying, Charlie had already reached this conclusion, his razor sharp wit, honed to its finest edge, had led him to the realization that this was potentially the stickiest situation he had ever been embroiled in. It seemed boffins from the great scientific establishments had intercepted coded signals from the centre of the moon to an unknown destination in the outer reaches of the galactic spiral. Signals which when decoded told of the vulnerability of earths defences, the signals must be terminated and quickly. Quicker than he could order lunch at the Dorchester, our valiant hero finds himself alone on the next moon shuttle. Thoughts forming in his mind tell of creatures, mole like in appearance which eat the very material of the moon, 'The capture of one of these creatures must be the first priority' Charlie says aloud, (hoping that by using such an animal he can travel from cavern to cavern under the moon,) but such creatures can be fickle, would they, for example, eat what ever he points them to, or, is some of the moon inedible to them. And what of the other inhabitants of the depths of the satellite, few people had explored the deep caves of the moon, and none had returned from such an expedition ...

'By Jove' exclaimed Charlie as the autopilot made the final approach to lunar landing 'It looks as though one might have company down there!' for there, on the surface of the moon, was a red space ship!

The shuttle lands, the adventure begins.



THE BRIEFING

'According to the latest surveys there are mole type creatures on the moon who eat the walls of the sublunar caverns your best bet is to capture one of those to facilitate travel through the caves, so befriend one if you can. You must find the keys to the cavern which contains the large monolith type object, these keys are in the form of elementary alchiems, there are 8 to get. Travelling under the moon surface will be hazardous, your suit will protect you against slight falls but be careful because if you fall too far you will surely die.

Also Charlie, you may find that in some of the deeper potholes there is a gusty up draught which will take you to the surface. Be careful, we don't know what life forms are in some of these caverns. We're counting on you Charlie, Good Luck.'

These were the words ringing in Charlies ears (after translation from Smiths disgusting accent of course).



'NODES OF YESOD'
CONTROLLING YOUR ASTRONAUT

KEYBOARD CONTROLS
MAN/MOLE: The change between man and mole is carried out by using the top rows of keys i.e. 1, 2, 3, 4 etc
PAUSE: The whole game can be paused by using the ENTER key.

ASTRONAUT CONTROLS
LEFT & RIGHT: Control the left and right movements of the astronaut using alternate keys on the bottom row.
JUMP: Your astronaut will jump using Q, W, E, R, etc
GRAVITY STICKS: These are placed using A, S, D, F, etc

MOLE CONTROLS
LEFT & RIGHT: Control the left and right movements of the mole using alternate keys on the bottom row.
UP: Your mole will go up using Q, W, E, R, etc
DOWN: Your mole will go down using A, S, D, F, etc

JOYSTICK CONTROLS
Your astronaut can be fully controlled by using the KEMPSTON INTERFACE, CURSOR JOYSTICK INTERFACE, and SINCLAIR INTERFACE II and joystick.

ASTRONAUT
LEFT & RIGHT: Go left and right
FIRE: Jump
DOWN: Gravity Sticks
UP: Change to mole

MOLE
LEFT & RIGHT: Go lett and right
UP & DOWN: Go up and down
FIRE: Change to man

ODIN COMPUTER GRAPHICS
The Podium, Steers House, Canning Place, Liverpool, Merseyside L1 8HN
Telephone: 051-709 4462 Telex: 628332 Game G



'NODES OF YESOD' LOADING INSTRUCTIONS

Spectrum
Place the cassette in your data recorder and rewind the tape. Connect the EAR socket on your Specturm to the EAR stocket on your tape recorder and make sure the MIC lead is disconnected.
Type either LOAD "nodes" ENTER or LOAD"" ENTER
Press play on your tape recorder, a picture should soon appear and the game will automatically load. If this does not happen adjust the volume and tone controls until loading takes place.

Amstrad
Place the cassette in your data recorder and rewind the tape. Reset computer by holding down CTRL, SHIFT and ESC. keys.
Press CTRL and small ENTER key together then press 'PLAY' on data recorder and any key on the keyboard. The game will now automatically load and run.

C.B.M. 64
Place the cassette in your data recorder and rewind the tape. Hold the SHIFT key down then press the RUN/STOP key. Press PLAY on the Data recorder. The game will now automatically load and run.

BBC
Place the cassette into your data recorder and rewind the tape. Type CHAIN"" and press RETURN.
Press PLAY on the cassette player. The game will now automatically load and run.

MSX
Place the cassette into your data recorder, alter the volume level between 3/4 and full then rewind the tape. Type B LOAD "NODES",R then RETURN. The game will now automatically load and run.

GUARANTEE
ALL GAMES FROM ODIN COMPUTER GRAPHICS LIMITED HAVE A LIFETIME GUARANTEE. IF THIS TAPE EVER FAILS TO LOAD, IT WILL BE REPLACED TOTALLY FREE OF CHARGE, IF RETURNED WITH DETAILS, DIRECTLY TO ODIN COMPUTER GRAPHICS IN LIVERPOOL. IF THE TAPE SHOWS ANY FORM OF PHYSICAL DAMAGE, PLEASE INCLUDE 2.50 TO COVER REPLACEMENT COSTS. THIS GUARANTEE DOES NOT AFFECT AND IS IN ADDITION TO YOUR STATUTORY CUSTOMER RIGHTS.

COPYRIGHT
'Nodes of Yesod' Copyright 1985 Odin Computer Graphics Ltd, 'Odin Computer Graphics Ltd' and Trade name Copyright 1985 Odin Computer Graphics, all rights reserved worldwide, 'Nodes of Yesod' may not be copied, lent, hired, transmitted, distributed with out express written permission of Odin Computer Graphics Ltd.

MADE IN ENGLAND