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Way of the Exploding Fist, The

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Описание игры

«Путь взрывающегося кулака» на компьютере ZX Spectrum – это красочная игра-симулятор восточных единоборств. Играя за юного каратиста, игроку предстоит пройти долгий путь оттачивания мастерства в схватках с множеством противников. Целью файтинга The Way of The Exploding Fist является достижение десятого дана. После этого можно полноправно считать мастером боевых искусств.

Главным достоинством игры является великолепная анимация и большое количество разнообразных силовых приемов, среди которых удары ногой и рукой, подкаты, удары в прыжке, удар с разворота «вертушка», а также движений – игровой персонаж может присесть, выполнить сальто вперед или назад. В этой игре нет традиционной полоски энергии, каждый правильно нанесенный удар сопровождается падением противника. При этом на счет игрока засчитывается одно или пол-очка. Целое очко дается за правильно выполненный удар. Пол-очка начисляется, если удар был выполнен вскользь, случайно или не с нужного расстояния. Чтобы победить соперника и заработать очередной дан, необходимо набрать два очка, то есть выполнить безупречно два удара, либо четыре небезупречных. Пропустив два очка, игрок выбывает из соревнований, и игра заканчивается.

Для начала игры нужно нажать «1», чтобы играть против компьютера, или «2», чтобы включить режим двух игроков.

Для выполнения тех или иных ударов необходимо нажимать комбинации клавиш и кнопки «огонь». У первого игрока кнопка «огонь» — «1», а у второго – «пробел». В зависимости от того, какие клавиши в какой момент нажаты, персонаж выполняет соответствующий удар. Кроме ударов в игре можно ставить блоки ударам соперника, для этого необходимо нажимать «назад». Когда игрок явно проигрывает, постановка блоков осуществляется автоматически. В целом, в игре около одиннадцати разнообразных движений. Их комбинации составляют полную свободу действий. Разве что только достаточно всего одного пропущенного удара, чтобы игра закончилась.

Примечательной особенностью игры является наличие красочных фонов, подчеркивающих, что игровой процесс проходит в Китае или Японии. Горы, покрытые снегами, горные речки, тории – ворота перед входом в синтоистский храм, китайские фонарики – все это создает неповторимую атмосферу игры, и делает The Way of The Exploding Fist одной из лучших игр на ZX Spectrum этого жанра.

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The Way of the Exploding Fist (c) 1985 Melbourne House

------------------------------------------------------



INTRODUCTION



The Way of the Exploding Fist is a karate simulation game,

and is controlled entirely from the keyboard or joystick.



Although it may take a while to become completely familiar

with the various moves, you should be able to start playing

almost immediately without learning any of the moves.





HOW TO PLAY WITHOUT READING ALL THE INSTRUCTIONS:



Press the key 1 or 2 and the game will start.



Moving your character: Left and right control the left and

right movement of your character.



Using the kicks: All kicks are controlled by pressing the

fire button and pushing the joystick in the appropriate

direction.



Crouching: Pressing the joystick up will allow your

character to leap up while pressing it down makes the

player crouch.



Blocks: The joystick also allows you to block your

opponent's move. This is obtained by backing off your

character while the opponent is using aggressive moves.



You may occasionally find that when you are naturally

backing off, your character goes into a blocking stance.

This is fortunate for you, as the "block" is only activated

if you are in danger of being hit by your opponent.



To release the block, move the joystick to neutral or to

any position other than moving backwards.



"Holding your moves": Most of the moves in the Way of the

Exploding Fist can be withdrawn shortly after beginning to

execute them so that you are able to change your mind and

start another move. This also means that if you do want to

continue with a move you must ensure that you hold the

joystick in the correct position long enough for the move

to be executed.



Practising your moves: The easiest way for you to practise

your moves is to go into 2-player mode and test all your

skills. Your opponent will not make any move against you,

so you should be able to get all the moves perfected.



This should be enough to get you started playing The Way of

the Exploding Fist. The following instructions give you

more detail on the subtleties of this exciting game.





ONE-PLAYER AND TWO-PLAYER MODES:



The Way of the Exploding Fist can be played in either one

player mode or two player mode. In playing in one-player

mode, you will always control the black character.



Various options can be selected before each game:

1: choose one player mode

2: choose two player mode

0: choose joystick mode or choose to redefine control keys.



The computer will start in demonstration mode, with the

computer controlling both characters. This is indicated by

the word DEMO in the top left of the screen. Make your

selection whilst the program is in DEMO mode.



Pressing keys G and H simultaneously will abort the game.



Playing one-player mode: The object is to move up through

Dan levels by defeating successive opponents, each one

slightly better than the previous ones.



You start at novice level your task being to reach 10th Dan.



In each bout, the aim is to score a full two points over

your opponent. The first player to obtain two full points

wins the bout. In the event that neither player wins two

full points within the time period specified, the judge will

determine which player performed better and award the

victory accordingly.



The match finishes when one of your opponents scores two

full points in any one bout.



Playing two-player mode: In this situation, the match does

not terminate as above, but the winner is determined by

whoever scores the most after a set of four bouts.



After the time limit has been reached in each bout, the

judge stops the bout and a new bout is started.





THE SCORING SYSTEM



Points are scored not on which action has been taken but on

how well each move was executed. If your aggressive move

fails to make contact, obviously no points will be awarded.

If your move is perfectly executed, you will obtain one

full point.



In some instances your move will strike an opponent, but the

hit will not be perfect. In these instances, you will only

obtain a half-point.



Your current point total is represented on the screen by the

yin/yang symbols. The black player's points are shown on

the left, while the shaded player's points are shown on the

right. (A half-symbol represents a half point.)



As well as the points for each strike, you will get a score

value for each move successfully executed. The score will

depend on the move chosen, so that a difficult move, such as

a round-house kick, will score more than an easy move, such

as a jab kick. The score value added will be twice as much

if the move was executed perfectly (i.e. a "full-point"

execution) than if it was less than perfect (i.e. a

"half-point" execution).





SUMMARY OF JOYSTICK POSITIONS:



The following joy positions will result in the appropriate

moves. Each move is explained in more detail further on.



DIRECTIONS OF JOYSTICK WITH FIRE BUTTON NOT PRESSED



JUMP

|

FORWARD |

SOMERSAULT | HIGH PUNCH

\ | /

WALK \ | /

BACKWARDS/BLOCK ------- ------- WALK FORWARDS

/ | \

/ | \

BACK | JAB

SOMERSAULT |

|

CROUCH/

LOW PUNCH



DIRECTIONS OF JOYSTICK WITH FIRE BUTTON PRESSED



FLYING

KICK

|

HIGH |

BACK KICK | HIGH KICK

\ | /

ROUNDHOUSE/ \ | /

ABOUT-FACE -------- -------- MID KICK

/ | \

/ | \

BACKWARDS | SHORT JAB KICK

SWEEP |

|

FORWARD

SWEEP





USING THE KEYBOARD



The following keys are used in keyboard mode:



Player 1 Player 2



Q W E Y U I

A D H K

Z X C B N M



Fire: 1 Fire: Space



The operation of these keys is identical to the joystick

controls. To choose between joystick and keyboard mode -

press the zero while in demonstration.





DETAILS ON THE VARIOUS KICKS:



As mentioned above, all kicks are controlled by pressing the

fire button, and pushing the joystick in the appropriate

direction.



The following instructions assume that the character is

facing right. You will find that the descriptions refer to

"left" and "right". When your character faces the other

way, all controls are mirrored - in other words, if you need

to press right to get the midkick when facing right, then

when you are facing left, you need to press the joystick

left to obtain the midkick.



The same applies to the punches and somersaults described in

the following sections.



Eight kicks are available to you - one each for the eight

positions of the joystick:



Flying kick: This is obtained by pressing the fire button

and pressing the joystick up. This is an extremely powerful

kick, and can be successful against a standing opponent who

is not blocking against the move. Other ways to block this

kick are to crouch, or if you are fast enough to respond

with a counter flying kick.



High kick: Press fire button and press joystick in the

diagonal upper right direction.



Mid kick: Press fire button and press joystick right.



Short jab kick: This is obtained by pressing the fire button

and pressing the joystick on the diagonal lower right

direction. The main benefit of this kick is that it is very

fast to execute and can be used in closer combat.



Sweep (f'ward): Press fire button and joystick down. This

low sweep places your character in a crouching position,

then sweeps forward. This can be effective against many

aggressive actions, as it combines offence with defence.



Sweep (b'ward): Press fire button and press joystick in a

lower left diagonal direction. This move is identical to

the forward sweep, but the effect is to sweep behind you.

This can therefore be used if your opponent is behind you.



Roundhouse: Press fire button and joystick left. This move

is the traditional roundhouse kick of karate, but also has

the advantage that it allows you to turn about face. This

kick has two distinct operations: in the first instance (by

keeping the fire button pressed throughout the kick) you

execute the full roundhouse kick. The second mode of

operation is a fast about- face. This is achieved by

starting the roundhouse kick as described above, but

releasing the fire button before the kick is completed.



You will find the full roundhouse kick is a time-consuming

manoeuvre, it can be especially effective in many situations.

Note also that as the roundhouse kick moves you out of the

direct line of your opponent's attacks, some of your

opponent's aggressive moves may not be effective against you

while you are performing this action.



High back kick: Press fire button and press joystick in an

upper left diagonal position. This move is the reverse of

the forward high kick and enables you to attack opponents

that may have slipped past you.



You can of course also turn around to attack opponents that

are behind you (see notes on roundhouse kick above).





PUNCHES



As well as kicks, the Way of the Exploding Fist requires

devotees to be adept at close fighting, using punches. Three

punches are available from joystick control. Note that the

fire button should not be pressed when executing punches.



High punch: This is obtained by pressing the joystick in the

upper right diagonal direction. (Do not press the fire

button.) This is effective against an opponent that is

reasonably close to you.



Jab punch: This is obtained by pressing the joysticks in the

lower right diagonal direction. (Do not press the fire

button.) This is the fastest action you can take, and is

extremely effective in very close fighting. At times your

opponent may use this move, and because it is such a fast

jab, you may not even be aware of what hit you!



Low punch: This is obtained by going into the crouch

position first, then pressing the joystick to the right.

Because of the variety of moves that can be accomplished

from the crouching position, the low punch can often be a

surprise move.





SOMERSAULTS



Somersaults are a very fast way to move out of the reach of

your opponent. There are two somersaults - one forward and

one backward. Note that if you get too close to the edge of

the screen in either direction, you r somersaults may not be

as effective.



Forward somersault: This is obtained by pressing the

joystick in the upper left diagonal direction. (Do not press

the fire button.)



Backward somersault: This is obtained by pressing the

joystick in the lower left diagonal direction. (Do not press

the fire button.)





ADVANCED PLAYERS' TIPS:



Blocks: Note that blocks are not the perfect answer to

aggressive moves from your opponent. There are two blocks the

computer can choose from, a high block and a low block,

depending on the action that is being taken by your opponent.



Holding the joystick in a block move means that you will be

holding the block, and it is possible for your opponent to

start a different aggressive move that is not countered by

your current block.



Note also that the two low sweeps cannot be blocked. If you

are within striking range of a sweep, the only appropriate

actions are a jump (joystick up) or one of the somersaults.



Crouch: The crouch is a move that can be "held" by keeping

the joystick held down. This allows you to execute either a

low punch, or the two sweep actions. If one of the two

sweeps is selected from a crouching position, the time taken

for this is greatly reduced, and the move is therefore much

more effective.



------------------------------------------------------------



Gregg Barnett - Game design

Greg Holland - Graphics

Stephen Taylor - Animation and graphics programming

William Tang - Additional programming



(C) Beam Software 1985

Cover Illustration by David Rowe



Cassette duplication by Ablex Audio Video

Production by Cosprint Limited



Published by

Melbourne House

Castle Yard House, Castle Yard,

Richmond TW10 6TF

United Kingdom.



70 Park Street, South Melbourne, 3205. Australia



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Complete Instructions typed in by Paul Thompson, April 2003