Navy Moves
Описание игры
Navy Moves на ZX Spectrum – это еще одна великолепная многоуровневая игра от легендарной испанской команды Dinamic Software, игры которой славятся отличной графикой, замысловатым сюжетом и огромной сложностью, которая под силам только самым крутым игрокам. Navy Moves – это продолжение хита Army Moves, выпущенная несколько лет спустя после первой части.
Итак, в роли бесстрашного коммандос, игроку необходимо уничтожить новейшую вражескую атомную подводную лодку, несущую смертоносные торпеды. Для этого необходимо проникнуть на субмарину и заложить бомбу в ее реакторный отсек. Сделать это очень непросто, ведь предстоит преодолеть несколько миль по водной глади и под водой, затем пробраться незамеченным к подводной лодке, проникнуть в нее, и уже там, взломав компьютер и установить бомбу, совершить диверсию.
Начинается игра в открытом океане. Игрок, чем-то похожий на Арнольда Шварценеггера, одетый в гидрокостюм и вооруженный гарпуном, мчится на резиновой лодке к подводной лодке по водной глади, стараясь избежать мин. Последние приходится перепрыгивать, буквально уворачиваясь от врагов на водных мотоциклах.
Достигнув нужной точки на расстоянии в 1600 ярдов от подводной лодки, игрок бросает резиновую лодку, погружается в океан, и далее путешествует вплавь. По пути он отстреливается от огромных акул и прочих рыб. После чего берет на вооружение целый батискаф, на котором проделывает оставшийся путь до кормы подлодки. Самый большой противник на его пути – гигантская мурена, с которой придется очень долго сражаться.
На подводной лодке, конструкция которой очень сложна, предстоит отыскать реакторный отсек, куда необходимо заложить бомбу. Нужно поработать и с бортовым компьютером, чтобы взломать его систему защиты. Заложив взрывчатку, нужно успеть за ограниченное время покинуть обреченную субмарину на батискафе.
Если всё правильно сделать, то в награду игрока ждет безоблачное будущее с коктейлями и прекрасными южными девушками на далеком острове среди океана.
Видео c игрой
Описание игры на другом языке
NAVY MOVES
MESSAGE FOR COMMANDO NO. 78744003HZ
MISSION: Locate and destroy the nuclear submarine U-5544,
equipped with RAIDER-HOMING TORPEDOES.
KEY NAME OF MISSION: Operation Octopus
DESCRIPTION OF TERRAIN:
The commando is informed of the probable zones of the mission:
[illustration]
FIRST PART
==========
ZONE 1: On the sea surface
--------------------------
-AIM: To find the best spot for immersion.
-ENEMIES AND The waters are infested with USSEX-12 mines with a detonation
PERILS: device upon contact and 2,300 g. of solid explosive.
The enemy commandos will each pilot a 6-speed Aquatic
GPX SUZUKI with a bicylindric DOHC motor.
[illustration]
Technical Description
"AQUATIC" GPX SUZUKI
-MOTOR : DOHC, 4 phase, bicylindrical, with 4 valves.
-CAPACITY : 750 c.c.
-REFRIGERATION: with water.
-CARBURETTOR : DHLA <
-SHIFT GEAR : 6 speeds
[illustration]
Technical Description
USSEX-12 MINE
-DETONATOR : ultra-sensitive, by contact, with multiplier
and security system.
-LOAD : 2,300 g. of solid explosive.
ZONE 2: Below the surface
-------------------------
-AIM: To locate the entrance to the enemy base.
Once there, capture the bathyscaphe.
-ENEMIES AND Avoid contact with the sharks and scuba-divers
PERILS: that control the entry of the enemy base.
[illustration]
Technical Description
SHARK
-TIGER SHARK : an elasmobranch fish between 3 and 4 metres long,
with a fusiform body and a very large mouth full of
very sharp teeth. Its hide is bluish grey in colour,
it is carnivorous and very voracious, and can be
extremely dangerous.
[illustration]
Technical Description
"BUZEX 31" DIVING GEAR
-FINS : made of durable, flexible, rubber, with riveted nerves
that canalise the water.
-BOTTLES : 20 litre double oxygen bottles with a rubber protection.
-SUIT : with pressure buttons and smooth neoprene gloves.
-GOGGLES : they allow 180 of vision and are cushioned inside.
Technical Description
DIMIC-GN 12 IMMERSION GEAR
Prepared to withstand high or low temperatures.
Made of high sensitivity lubricated latex.
Electronically tested for maximum safety.
ZONE 3: In the bathyscaphe
--------------------------
-AIM: Leave enemy's base and penetrate in the nuclear
submarine through the exit door for remainders.
-ENEMIES AND Giant octopi hidden in enormous and dark caves.
PERILS: Giant sea monster must be shot in the mouth.
[illustration]
Technical Description
OCTOPUS
An octopod whose extended tentacles have a span of up to 8 metres.
It can change colour, lives in caves and feeds on anything it finds,
crushing it first with its tentacles.
[illustration]
Technical Description
SEA MONSTER
Over 12 metres long and weighing between 1000 and 1200 Kg.
This terrifying beast has a thick hide which makes it immune to missiles.
Shaped like a giant eel, its bite means curtains for anyone coming near.
HELPFUL TIPS FROM MAJOR McWIRIL:
* The commandos on the aquatic motorbikes are kamikazes. Shoot them
down before they collide with you.
* Never enter in contact with a shark.
* Shoot the octopi with two missiles at a time; the effect will be triple!
* To destroy the sea monster shoot it repeatedly inside its mouth.
SECOND PART
===========
Inside the submarine
-AIM : To set a bomb at the base of the reactor and escape alive.
In order to escape you will have to stop the submarine,
make it emerge and transmit the key message to your base.
-ENEMIES: [illustration]
CAPTAIN
His code allows you to perform one time the function of
each and any of the officials.
[illustration]
FIRST OFFICIAL
His code allows you to stop the motors and emerge.
[illustration]
FIRST AND SECOND MACHINE OFFICIALS
With their codes you can open the door to the base of the reactor.
[illustration]
FIRST AND SECOND TRANSMISSION OFFICIALS
Their codes allow you to transmit the codified message
to your base.
[illustration]
MARINES
Equipped with an N-32 rifle. They can carry a bullet loader.
[illustration]
FLAMETHROWER MARINES
Equipped with a flamethrower. They carry two loaders,
one with bullets and one with gasoline.
To perform any function you have to connect with the central
computer of the submarine through any of the terminals
within. You also need to know the identification code of the
Official in charge of the area related to the order you want
to send. E.g.: to open the door to the base of the reactor you
must obtain The Machine Official's code and then transmit
the order to the central computer.
To obtain the codes, locate the Official, shoot him and
search him.
END OF MISSION
Once the bomb has been set, the motors inactive and
the submarine on the surface, you must transmit the
word <
In order that the enemy can't detect it you must codify
it in this way:
OABERBYAMD
When you have communicated the success of your mission,
go up to the control tower and wait for your colleague
to rescue you.
WEAPONS AND EQUIPMENT
=====================
You are provided with a HIGGINS "PT" motorboat with an 890 hp. HONDA
motor, an assault rifle weighing 4.140 kg. which can be submerged
400 feet and a DINMIC-GN 12 immersion gear.
The commando is provided with a repetition rifle and an incorporated
FLAMMENWERFER flame-thrower. Use the selection button to switch from
rifle to flame-thrower or vice versa.
[illustration]
Technical Description
HIGGINS "PT" MOTORBOAT
-MOTOR : HONDA 890 hp.
-COMPRESSOR: G Turbo fed.
-SHELL : reinforced with laminated steel cable.
[illustration]
Technical Description
BATHYSCAPHE
-MOTOR : 3 HGC turbines, 112 hp.
-CABIN : near spherical, made of steel, with a laminated
quartz watershield
-NO. OF PRESSURE
VALVES : two.
-PROPULSION: by propeller.
-WEIGHT : 850 Kg.
-ENDURANCE : can withstand depths of up to 3000 metres.
[illustration]
Technical Description
AS-5 KELT MISSILE
-FUEL : liquid injection system.
-COMBATHEAD: specially designed for submarine combat.
-TYPE : mono phase.
[illustration]
Technical Description
UNITED DEFENSE MODEL 2 RIFLE
-TYPE : 820 mm.
-WEIGHT : 4.140 Kg.
-CALIBRE : 9mm. parabellum.
-FEATURES : submergible to 400 feet. It shoots explosive arrows
above or below the surface.
Technical Description
5.56 mm. FA RIFLE
-CARTRIDGES: 5.56x45 mm.
-WEIGHT : 4.500 Kg.
-LENGTH : 757 mm.
-CADENZA : 1000 dpm.
-LOADER : 25 cartridges.
-EFFECTIVE : 400 metres
REACH
Technical Description
FLAMMENWERFER FLAMETHROWER
-WEIGHT : 35 Kg.
-CAPACITY : 11 litres.
-REACH : 10 to 15 metres.
-DURATION : 10 seconds maximum.
[illustration]